Designer: Jacques Bariot, Guillaume Montiage
Kemet is the best war game I’ve ever played. Do you want to know why? It doesn’t worry about logistics. Now, I love logistics as much as the next person, but what I love even more is buying awesome things and murdering enemies with them. And riding giant animals. And teleportation. And ritual suicide. Why can’t more war games involve these things? I don’t have the answer, but I do have Kemet on my table right now, so I’m not too worried about it.
The experience presented here is chock full of fun. You get to buy awesome powers. Such as a giant snake you can ride on. Or the ability to injure enemy units right before battle. Or to collect twice as much money as everyone else. The powers for sale are serious game changers, and are available in extremely limited amounts. So as you are trying to wage war, you are also jockeying with your opponents in the marketplace, trying to acquire more cash and snag the abilities that will boost your strategy.
Travel is also very interesting. You can teleport armies from your city (spawn point) to particular areas of the map. Teleportation is a one way street however. You can’t bring anyone back to safety.
Battle is resolved using cards, not dice, in a similar fashion to the Game Of Thrones board game. Every has an identical deck of cards and can attempt to count which ones each player has used up, in order to attack the weakest opponents. This leads to great moments as people can draw in enemies and bluff them to waste great cards.
Kemet games can run as fast or as slow as the players. I’ve played games where entire turns are spent buying up powers and building cash reserves. I’ve also played games where someone dives headfirst into the field of battle to swipe victory points, forcing everyone to pile in after them. I’ve never played a boring game of Kemet, and that’s just awesome.
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